Difference between revisions of "EffectShader Script"

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== Member Functions ==
== Member Functions ==
{|class="wikitable" width =100%
!style="text-align:left;"|Function
!style="text-align:left;"|Description
|-
|[[Play - EffectShader|'''Play'''(ObjectReference ''akObject'', Float ''afDuration'')]]
|Plays this magic effect shader on the specified object for the specified duration in seconds.
|-
|[[Stop - EffectShader|'''Stop'''(ObjectReference ''akObject'')]]
|Stops playing this effect shader on the object.
|-
|}== Member Functions ==
'''Function [[Play - EffectShader|Play]](ObjectReference akObject, float afDuration)'''
'''Function [[Play - EffectShader|Play]](ObjectReference akObject, float afDuration)'''
*Plays this magic effect shader on the specified object for the specified duration in seconds.
*Plays this magic effect shader on the specified object for the specified duration in seconds.

Revision as of 03:54, 24 October 2013


Extends: Form Script

Script for the manipulation of magic effect shaders.

Definition

ScriptName EffectShader extends Form

Properties

None

Global Functions

None

Member Functions

Function Description
Play(ObjectReference akObject, Float afDuration) Plays this magic effect shader on the specified object for the specified duration in seconds.
Stop(ObjectReference akObject) Stops playing this effect shader on the object.

== Member Functions ==

Function Play(ObjectReference akObject, float afDuration)

  • Plays this magic effect shader on the specified object for the specified duration in seconds.

Function Stop(ObjectReference akObject)

  • Stops playing this effect shader on the object.

Events

None