Difference between revisions of "EvaluatePackage - Actor"

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imported>Perdev
m (Undo revision 34335 by Perdev (talk))
imported>Terra Nova2
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Bob.EvaluatePackage()
Bob.EvaluatePackage()
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== Notes ==
* This function can bring about undesired results with travel packages.
** For example, if you have a travel package with them going to whiterun, the package will run as expected.
** If however you call EvaluatePackage for when conditions for a different package is met to travel to say, Windhelm, the previous package will continue to run for a random amount of time.
** Should the previous package run to the point where it reaches its destination, thus ending the package, '''after''' EvaluatePackage() was called, '''the next package will not process.'''


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[GetCurrentPackage - Actor]]
*[[GetCurrentPackage - Actor]]

Revision as of 08:07, 27 September 2014

Member of: Actor Script

Forces this actor's AI to re-evaluate its package stack.

Syntax

Function EvaluatePackage() native

Parameters

None.

Return Value

None.

Examples

; Tell Bob to re-evaluate his package stack
Bob.EvaluatePackage()

Notes

  • This function can bring about undesired results with travel packages.
    • For example, if you have a travel package with them going to whiterun, the package will run as expected.
    • If however you call EvaluatePackage for when conditions for a different package is met to travel to say, Windhelm, the previous package will continue to run for a random amount of time.
    • Should the previous package run to the point where it reaches its destination, thus ending the package, after EvaluatePackage() was called, the next package will not process.


See Also