Difference between revisions of "EvaluatePackage - Actor"
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imported>Perdev |
imported>Terra Nova2 m (Notes..) |
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Bob.EvaluatePackage() | Bob.EvaluatePackage() | ||
</source> | </source> | ||
== Notes == | |||
* This function can bring about undesired results with travel packages. | |||
** For example, if you have a travel package with them going to whiterun, the package will run as expected. | |||
** If however you call EvaluatePackage for when conditions for a different package is met to travel to say, Windhelm, the previous package will continue to run for a random amount of time. | |||
** Should the previous package run to the point where it reaches its destination, thus ending the package, '''after''' EvaluatePackage() was called, '''the next package will not process.''' | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[GetCurrentPackage - Actor]] | *[[GetCurrentPackage - Actor]] |
Revision as of 08:07, 27 September 2014
Member of: Actor Script
Forces this actor's AI to re-evaluate its package stack.
Syntax
Function EvaluatePackage() native
Parameters
None.
Return Value
None.
Examples
; Tell Bob to re-evaluate his package stack
Bob.EvaluatePackage()
Notes
- This function can bring about undesired results with travel packages.
- For example, if you have a travel package with them going to whiterun, the package will run as expected.
- If however you call EvaluatePackage for when conditions for a different package is met to travel to say, Windhelm, the previous package will continue to run for a random amount of time.
- Should the previous package run to the point where it reaches its destination, thus ending the package, after EvaluatePackage() was called, the next package will not process.