Form Script

From the CreationKit Wiki
Revision as of 15:57, 9 February 2012 by imported>Cipscis (Undo revision 27295 by Gr3y (talk) Removed link to non-existent page. If the page is created, then the link can be added back, but please create the page first)
Jump to navigation Jump to search


Native base script for every form in the game.

Definition

ScriptName Form

Properties

None

Global Functions

None

Member Functions

  • int Function GetFormID()
    • Returns this form's form ID.
  • int Function GetGoldValue()
    • Returns this form's value in gold.
  • bool Function HasKeyword(Keyword akKeyword)
    • Returns if this form has the specified Keyword attached.
  • Function PlayerKnows()
    • Is the "Known" flag set on the form?
  • Function RegisterForAnimationEvent(ObjectReference akSender, string asEventName)
    • Registers this form to receive the specified animation event from the specified object.
  • Function RegisterForLOS(Actor akViewer, ObjectReference akTarget)
    • Registers this form to receive gain and lost LOS events between the viewer and the target.
  • Function RegisterForSingleLOSGain(Actor akViewer, ObjectReference akTarget)
    • Registers this form to receive a single LOS gain event when the viewer sees the target.
  • Function RegisterForSingleLOSLost(Actor akViewer, ObjectReference akTarget)
    • Registers this form to receive a single LOS lost event when the viewer loses sight of the target.
  • Function RegisterForSingleUpdate(float afInterval)
    • Registers this form to receive a single update event in the specified time.
  • Function RegisterForSingleUpdateGameTime(float afInterval)
    • Registers this form to receive a single update event in the specified number of game hours.
  • Function RegisterForSleep()
    • Registers this form to receive sleep events for when the player goes to sleep or wakes up.
  • Function RegisterForTrackedStatsEvent()
    • Registers this form to receive tracked stats events for when tracked stats are updated.
  • Function RegisterForUpdate(float afInterval)
    • Registers this form to receive update events with the specified interval, or changes the update interval.
  • Function RegisterForUpdateGameTime(float afInterval)
    • Registers this form to receive update events with the specified interval in game time hours, or changes the update interval.
  • Function StartObjectProfiling()
    • Starts profiling all scripts attached to this form.
  • Function StopObjectProfiling()
    • Stops profiling all scripts attached to this form.
  • Function UnregisterForAnimationEvent(ObjectReference akSender, string asEventName)
    • Unregisters this from from receiving the specified animation event from the specified object.
  • Function UnregisterForLOS(Actor akViewer, ObjectReference akTarget)
    • Unregisters this form from any LOS events between the viewer and target.
  • Function UnregisterForSleep()
    • Unregisters this form from sleep events.
  • Function UnregisterForTrackedStatsEvent()
    • Unregisters this form from tracked stats events.
  • Function UnregisterForUpdate()
    • Unregisters this form from update events.
  • Function UnregisterForUpdateGameTime()
    • Unregisters this form from game time update events.

Events

  • Event OnAnimationEvent(ObjectReference akSource, string asEventName)
    • Received when one of animation events we are listening for is recieved.
  • Event OnAnimationEventUnregistered(ObjectReference akSource, string asEventName)
    • Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
  • Event OnGainLOS(Actor akViewer, ObjectReference akTarget)
    • Received when the viewer goes from not seeing the target to seeing the target - if this form is registered.
  • Event OnLostLOS(Actor akViewer, ObjectReference akTarget)
    • Received when the viewer goes from seeing the target to not seeing the target - if this form is registered.
  • Event OnSleepStart(float afSleepStartTime, float afDesiredSleepEndTime)
    • Received when the player goes to sleep.
  • Event OnSleepStop(bool abInterrupted)
    • Received when the player wakes up or is interrupted in sleep.
  • Event OnTrackedStatsEvent(string asStat, in aiStatValue)
    • Received when tracked stats are updated.
  • Event OnUpdate()
    • Received at periodic intervals, if the form is registered.
  • Event OnUpdateGameTime()
    • Received at periodic intervals of game time, if the form is registered.