Form Script

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Revision as of 16:47, 9 February 2012 by imported>Cipscis (Undo revision 27341 by Cipscis (talk) Re-added link to page that hasn't been created yet after Qazaaq gave me some nice wiki organisation advice)
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Native base script for every form in the game.

Definition

ScriptName Form

Properties

None

Global Functions

None

Member Functions

  • int Function GetFormID()
    • Returns this form's form ID.
  • int Function GetGoldValue()
    • Returns this form's value in gold.
  • bool Function HasKeyword(Keyword akKeyword)
    • Returns if this form has the specified Keyword attached.
  • Function PlayerKnows()
    • Is the "Known" flag set on the form?
  • Function RegisterForAnimationEvent(ObjectReference akSender, string asEventName)
    • Registers this form to receive the specified animation event from the specified object.
  • Function RegisterForLOS(Actor akViewer, ObjectReference akTarget)
    • Registers this form to receive gain and lost LOS events between the viewer and the target.
  • Function RegisterForSingleLOSGain(Actor akViewer, ObjectReference akTarget)
    • Registers this form to receive a single LOS gain event when the viewer sees the target.
  • Function RegisterForSingleLOSLost(Actor akViewer, ObjectReference akTarget)
    • Registers this form to receive a single LOS lost event when the viewer loses sight of the target.
  • Function RegisterForSingleUpdate(float afInterval)
    • Registers this form to receive a single update event in the specified time.
  • Function RegisterForSingleUpdateGameTime(float afInterval)
    • Registers this form to receive a single update event in the specified number of game hours.
  • Function RegisterForSleep()
    • Registers this form to receive sleep events for when the player goes to sleep or wakes up.
  • Function RegisterForTrackedStatsEvent()
    • Registers this form to receive tracked stats events for when tracked stats are updated.
  • Function RegisterForUpdate(float afInterval)
    • Registers this form to receive update events with the specified interval, or changes the update interval.
  • Function RegisterForUpdateGameTime(float afInterval)
    • Registers this form to receive update events with the specified interval in game time hours, or changes the update interval.
  • Function StartObjectProfiling()
    • Starts profiling all scripts attached to this form.
  • Function StopObjectProfiling()
    • Stops profiling all scripts attached to this form.
  • Function UnregisterForAnimationEvent(ObjectReference akSender, string asEventName)
    • Unregisters this from from receiving the specified animation event from the specified object.
  • Function UnregisterForLOS(Actor akViewer, ObjectReference akTarget)
    • Unregisters this form from any LOS events between the viewer and target.
  • Function UnregisterForSleep()
    • Unregisters this form from sleep events.
  • Function UnregisterForTrackedStatsEvent()
    • Unregisters this form from tracked stats events.
  • Function UnregisterForUpdate()
    • Unregisters this form from update events.
  • Function UnregisterForUpdateGameTime()
    • Unregisters this form from game time update events.

Events

  • Event OnAnimationEvent(ObjectReference akSource, string asEventName)
    • Received when one of animation events we are listening for is recieved.
  • Event OnAnimationEventUnregistered(ObjectReference akSource, string asEventName)
    • Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
  • Event OnGainLOS(Actor akViewer, ObjectReference akTarget)
    • Received when the viewer goes from not seeing the target to seeing the target - if this form is registered.
  • Event OnLostLOS(Actor akViewer, ObjectReference akTarget)
    • Received when the viewer goes from seeing the target to not seeing the target - if this form is registered.
  • Event OnSleepStart(float afSleepStartTime, float afDesiredSleepEndTime)
    • Received when the player goes to sleep.
  • Event OnSleepStop(bool abInterrupted)
    • Received when the player wakes up or is interrupted in sleep.
  • Event OnTrackedStatsEvent(string asStat, in aiStatValue)
    • Received when tracked stats are updated.
  • Event OnUpdate()
    • Received at periodic intervals, if the form is registered.
  • Event OnUpdateGameTime()
    • Received at periodic intervals of game time, if the form is registered.