GetCombatState - Actor

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Revision as of 15:12, 21 December 2014 by imported>Enai Siaion (Added combat state bug)
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Member of: Actor Script

Gets the actor's current combat state.

Syntax

int Function GetCombatState() native

Parameters

None.

Return Value

The actor's current combat state, which is one of the following values:

  • 0: Not in combat
  • 1: In combat
  • 2: Searching

Examples

; Is the pirate searching?
if (FilthyPirate.GetCombatState() == 2) ; 2 is "search"
  Debug.Trace("Careful! That filthy pirate is looking around...")
endIf
;Is the player in combat?
If ( Game.GetPlayer().GetCombatState() == 0 ) ;State is 0, so player is peaceful
  Debug.Notification("Player is not in combat")
Else ;State is not 0, so player is not peaceful
  Debug.Notification("Player is in combat")
EndIf

Bug

This function is unreliable the first time it is called after a certain amount of time has passed. You should call it on an empty line first before calling it for real.

akTarget.GetCombatState()
If akTarget.GeTcombatState() == 1
  ;do something important
EndIf

See Also