GetDetected
Revision as of 16:53, 13 August 2013 by imported>B1gBadDaddy (added note)
Returns 1 if the "TARGET" actor is detected by the actor chosen as the "Run On" reference.
Example
Used in Story Manager's Kill Actor event, the following condition function would check if the player was detected by the actor they killed.
http://i.imgur.com/7W7xTlQ.png
Notes
The condition function does not relate to sneaking. Whether sneaking or not, the target actor can be undetected.