GetDetected

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Revision as of 16:53, 13 August 2013 by imported>B1gBadDaddy (added note)
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Returns 1 if the "TARGET" actor is detected by the actor chosen as the "Run On" reference.

Example

Used in Story Manager's Kill Actor event, the following condition function would check if the player was detected by the actor they killed.

http://i.imgur.com/7W7xTlQ.png

Notes

The condition function does not relate to sneaking. Whether sneaking or not, the target actor can be undetected.

See Also