GetDialogueTarget - Actor
Revision as of 21:08, 9 February 2013 by imported>Zartar (→Notes)
Member of: Actor Script
Obtains the actor this actor is currently in dialogue with.
Syntax
Actor Function GetDialogueTarget() native
Parameters
None.
Return Value
The actor this actor is currently in dialogue with (if any).
Examples
; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
Debug.Trace("Bob is in dialogue with the player!")
endIf
Notes
Using this function on the player always returns none. To work around this, see the discussion page.