OnStoryDialogue - Quest
Revision as of 17:05, 29 June 2016 by imported>Svarr (→See Also: added link to Actor Dialogue Event section of Category:Scenes)
Member of: Quest Script
Event called when this quest is started via a dialogue story manager event.
Syntax
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Parameters
- akLocation: The Location where the dialogue happened.
- akActor1: The first ObjectReference in the dialogue.
- akActor2: The second ObjectReference in the dialogue.
Examples
Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
Debug.Trace(akActor1 + " is in dialogue with " + akActor2)
endEvent
Note
- This event is called when actors (assuming the "Random Conversations" flag on their currently running package is set) find a valid conversation target.