Perk Entry Point

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Revision as of 00:45, 4 May 2012 by imported>Nullbear
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A list of all the perk entry points.

Perk Entry Points

  • Activate
    • Adds a new choice to show in addition to the normal activation prompt
  • Add Leveled List On Death
  • Adjust Book Skill Points - Not Used?
  • Adjust Limb Damage - Not Used
  • Apply Bashing Spell
    • Applies a spell to the target when the perk owner successfully bashes him/her
  • Apply Combat Hit Spell
    • Applies a spell to the target when the perk owner successfully hits him/her
  • Apply Reanimate Spell
  • Apply Sneaking Spell
    • Applies a spell to the owner while sneaking. Beothia's Ebony Mail is a good example of this.
  • Apply Weapon Swing Spell
    • The target appears to gain a perk with 'Apply Combat Hit Spell' using the specified spell.
  • Calculate Mine Explode Chance
  • Calculate My Critical Hit Chance
  • Calculate My Critical Hit Damage
  • Calculate Weapon Damage
  • Can Dual Cast Spell
  • Can Pickpocket Equipped Item
  • Filter Activation
  • Get Max Carry Weight
  • Get Should Attack
  • Ignore Broken Lock
  • Ignore Running During Detection
  • Make Lockpicks Unbreakable
  • Mod # Applied Enchantments Allowed
  • Mod Armor Weight
  • Mod Attack Damage
  • Mod Bashing Damage
  • Mod Bribe Amount
  • Mod Detection Light
  • Mod Detection Movement
  • Mod Favor Points
  • Mod Incoming Damage
    • Adjusts the amount of damage taken by the perk owner.
  • Mod Incoming Spell Duration
    • Adjusts the duration of the spells applied to the perk owner.
  • Mod Incoming Spell Magnitude
    • Adjusts the magnitude of the spells applied to the perk owner.
  • Mod Incoming Stagger
  • Mod Percent Blocked
  • Mod Player Intimidation
  • Mod Player Reputation
  • Mod Poison Dose Count
  • Mod Power Attack Damage
  • Mod Power Attack Stamina
  • Mod Secondary Value Weight
  • Mod Shield Deflect Arrows
  • Mod Shout OK
  • Mod Soul Gem Enchanting
  • Mod Soul Gem Recharge
  • Mod Spell Casting Sound Event
  • Mod Spell Cost
  • Mod Spell Duration
  • Mod Spell Magnitude
  • Mod Target Damage Resistance
  • Mod Target Stagger
  • Modify Addiction Chance
  • Modify Addiction Duration
  • Modify Alchemy Effectiveness
  • Modify Armor Rating
  • Modify Bow Zoom
  • Modify Buy Prices
  • Modify Commanded Actor Limit
  • Modify Detection Sneak Skill
  • Modify Enchantment Power
  • Modify Enemy Critical Hit Chance
  • Modify Falling Damage
  • Modify Ingredients Harvested
  • Modify Initial Ingredient Effects Learned
  • Modify Lockpick Level Allowed
  • Modify Lockpick Sweet Spot
  • Modify Lockpicking Crime Chance
  • Modify Lockpicking Key Reward Chance
  • Modify Max Placeable Mines
  • Modify Max Pickpocket Chance
  • Modify Player Magic Slowdown
  • Modify Positive Chem Duration
  • Modify Potions Created
  • Modify Recover Arrow Chance
  • Modify Recovered Health
  • Modify Sell Prices
  • Modify Skill Use
  • Modify Sneak Attack Mult
  • Modify Soul Pct Captured To Weapon
  • Modify Spell Range (Target Loc.)
  • Modify Telekinesis Damage
  • Modify Telekinesis Damage Mult
  • Modify Telekinesis Distance
  • Modify Tempering Health
  • Modify Ward Magicka Absorption Pct
  • Purify Alchemy Ingredients
  • Set Activate Label
  • Set Boolean Graph Variable
  • Set Lockpick Starting Arc
  • Set Progression Picking
  • Set Sweep Attack
  • Should Apply Placed Item