Reanimate

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Revision as of 23:46, 19 January 2013 by imported>Cscottydont
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The Reanimate effect archetype seem to produce the following consequences on Target:
1) The target becomes an undead (so IsUndead condition will turn True if tested on a reanimated target).
2) The target has all default activation somehow disabled. This includes dialogue and pickpocket. Also no OnActivate events will fire for any scripts running on the target.
3) The target isn't a Friend of the caster (even if the player reanimated it, IsInFriendStatewithPlayer condition will turn False).

Consequence #2 can be partially worked around with a quest script and aliases. A quest alias' OnActivate events will fire regardless of Reanimation.


This is all the information I've gathered about Reanimate effect archetype by testing in the CK. --Aghnaar Mareth 04:50, 22 February 2012 (EST)


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