SetScale - ObjectReference

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Revision as of 06:04, 26 July 2015 by imported>DavidJCobb (→‎Notes: The CK can rescale collision, but scripts can't. Seems odd to me, but whatevs.)
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Member of: ObjectReference Script

Sets the object's current scale.

Syntax

Function SetScale(float afScale) native

Parameters

  • afScale: The overall scale of the object

Return Value

None.

Examples

; Set the statue to be twice as big as the original art size
StatueProperty.SetScale(2.0)

Notes

  • Using SetScale() doesn't change an object reference's collision information. Collision will continue to occur with the reference as if it were its original size.
    • This is in contrast to the Creation Kit's Scale option, which does rescale a preplaced reference's collision mesh.
  • Calling this function repeatedly over a short span of time may cause a crash to desktop.

See Also