Talk:Cast - Spell
Spells cast using this method will use conditionals defined for their effects with akSource as the caster. This was something I was curious about so I tested it. (not extensively but I was able to fire 2 different debug messages based on whether or not the player had a specific ability)
Magnitude of the spell will also benefit from skill level of the caster (maybe from active magic effects too?). Tested with a destruction spell which had 10 magnitude in the ck, which did 15 damage coming from my 90 Destruction level character.
Cscottydont 06:03, 19 February 2012 (EST)
no area effect when using cast() to cast spells?
It's quite possible that I'm doing something wrong here. However, I'm using a spell that I've already scripted, tested and confirmed to work with an area effect. When I plug that same spell into another script that causes the player to cast it, the spell effects the directly targeted actor, but the area effect doesn't seem to process. Again, may be something I'm missing here, but it doesn't seem like area effects from spells process on cast() even though when I manually cast the spell in-game the area effect does occur.