Talk:FormList

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Revision as of 15:21, 25 December 2017 by imported>Rasikko (Cells will be flagged as edited when added to a formlist.)
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References

Until I read the new example script posted, I never knew that FormLists can hold references. Should a note be added to the formlist page saying (and explaining how to do) that, or was it obvious to everyone but me? --Fg109 10:37, 19 March 2012 (EDT)

Itemcount in Formlist

The note regarding the limit of 0xff for formlists seems wrong. In the CK and ingame you can have formlists with lots of entries. I guess this is only true for ll.

Sein schatten (talk) 2015-02-22T09:40:54 (EST)

I agree about the length of the lists. I'm not having this problem at all, and Hearthfire includes two lists with over 300 entries (BYOHRelationshipAdoptionPlayerGiftChildFemale and BYOHRelationshipAdoptionPlayerGiftChildMale). The link in the note mentioned the problem for leveled items, and later got into accessing FormLists via SKSE, so I suspect this may be either a misunderstanding or something SKSE-specific. Robin Hood  (talk) 2015-03-11T18:13:38 (EDT)
I had a formlist with 3500 entries in one of my mods. Internally I'm pretty sure it's a linked list and there is likely no limit. -egocarib (talk) 2015-03-12T20:31:51 (EDT)

Additive Behaviour

Are FormLists the only true additive forms in the game? Meaning, multiple mods can add items to them without stepping on eachothers toes? Via scripting, of course. But can multiple mods add entries to a single FormList in the ESP and it will be additive across all of them? --Darkconsole (talk) 2015-08-14T18:50:35 (EDT)

Adding Cells to a FormList

Adding a cell to a formlist will cause the CK to flag that cell as edited. --Rasikko (talk) 2017-12-25T15:21:38 (EST)