Talk:IsSneaking - Actor
Revision as of 23:11, 10 February 2012 by imported>Cipscis (→Syntax)
Syntax
I can get the following to work as expected:
If (Game.GetPlayer().IsWeaponDrawn() == 1)
;Do Something
EndIf
But the following does not:
If (Game.GetPlayer().IsSneaking() == 1)
;Do Something
EndIf
Tried the following syntax and still no luck:
If (Game.GetPlayer().IsSneaking())
;Do Something
EndIf
- This script worked exactly as I expected:
Scriptname CodeTestScript extends Quest
Event OnInit()
RegisterForUpdate(3)
EndEvent
Event OnUpdate()
if (Game.GetPlayer().IsSneaking())
Debug.Notification("Player is sneaking")
else
Debug.Notification("Player is not sneaking")
endif
EndEvent
- As a side note, this function returns a bool, so why are you comparing it with one? It's more semantically correct, but just as superfluous, to compare it with true
- -- Cipscis 23:11, 10 February 2012 (EST)