GetModCount - Game

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Revision as of 00:51, 27 February 2013 by imported>Wafflesalot (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Game Script Returns the number of mods currently active. (This function requires SKSE)...")
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SKSE Member of: Game Script

Returns the number of mods currently active. (This function requires SKSE)

Syntax

int Function GetModCount() native global

Return Value

Returns the number of mods currently active.

Examples

int Numberofmods
String Nameofmod
String NameofAuth
String Description

Function PrintModlist()
	Numberofmods = Game.GetModCount() ;The number of active mods.
	while NumberofMods
		NumberofMods -= 1
		Nameofmod = Game.GetModName(NumberofMods) ;Gets Name of Mod eg. Skyrim.esm, Update.esm, Hearthfire.esm, etc.
		NameofAuth = Game.GetModAuthor(NumberofMods) ; If a Author is specified then it will return a name if not will be blank
		Description = Game.GetModDescription(NumberofMods) ;If a Description is available then it will be shown otherwise will be blank
		Debug.Trace(NumberofMods + "th index contains " + NameofMod)
		Debug.Trace("Author: " + NameofAuth)
		Debug.Trace("Description: " + Description)
	EndWhile
EndFunction


Notes

  • By number of mods, it refers to the amount of .esm and .esp files in the load order, as mods can have multiple .esps or .esms the number that is returned can be higher then actual mods.

See Also