GetWeaponAnimType
Revision as of 17:10, 2 December 2011 by imported>Scornett-Bot (Script running global find and replace: = for '''=)
Description
GetWeaponAnimType Returns actor's current weapon animation type. See notes for return values.
Syntax
[ActorREF.]GetWeaponAnimType
Examples
if BuddyRef.GetWeaponAnimType == 4
Notes
Return values:
- 0 - WEAPON_HAND_TO_HAND,
- 1 - WEAPON_ONE_HAND_SWORD,
- 2 - WEAPON_ONE_HAND_DAGGER,
- 3 - WEAPON_ONE_HAND_AXE,
- 4 - WEAPON_ONE_HAND_MACE,
- 5 - WEAPON_TWO_HAND_SWORD,
- 6 - WEAPON_TWO_HAND_AXE (includes warhammer)
- 7 - WEAPON_BOW,
- 8 - WEAPON_STAFF
See Also
Reference
None provided.