HasEffectKeyword - ObjectReference

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Revision as of 17:02, 21 October 2011 by imported>Jlundin
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Member of: ObjectReference Script

Checks to see if the specified keyword is attached to a magic effect that belongs to an active effect currently on this reference.

Syntax

bool Function HasEffectKeyword(Keyword akKeyword) native

Parameters

  • akKeyword: The Keyword to query for.

Return Value

Returns if this reference has an active effect coming from a magic effect with the specified keyword attached.

Examples

; Check to see if we have a fire attached on the player
if Game.GetPlayer().HasEffectKeyword(FireKeyword)
  Debug.Trace("It burns!")
endIf

See Also