IsPlayerActionActive

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Tests to see if an action is currently being done by the player. Not called on a reference and the parameter is what action you are testing.

NOTE - Multiple actions being performed at the same time will return true for each of the actions.

Actions Index

1 SWING_MELEE_WEAPON Player is swinging a melee weapon. Does not include blocking/bashing.
2 CAST_SPELL Player is casting a spell such as Flames. Includes self-targeted spells such as Healing. Does not return true while a spell is charging or in-flight, so spells such as Firebolt, for example, only return true in the moment they are being cast.
3 SHOOT_BOW Returns true from the moment an arrow released until the bow returns to an at-rest position.
4 GRAB_OBJECT Returns true while the player is grabbing a dynamic object (by pressing-and-holding activate)
5 JUMPING
6 KNOCKING_OVER_OBJECTS Returns true if the player is colliding with dynamic objects.
7 STAND_ON_TABLE_CHAIR Returns true when the player is on top of a furniture object. Note that this does not include static objects that have the appearance of a table or a chair.
8 ZOOMED_AIM Returns true of the player is zoomed-in with a bow. (Requires Eagle Eye perk by default)
9 DESTROY_OBJECT Returns true in the moment a player has destroyed an object with Destruction Data. Does not return true when changing destruction states - just when entering the final, destroyed state.
10 LOCKED_OBJECT
11 PICKPOCKET Returns true when the player is sneaking and in range to pickpocket an NPC.
12 CAST_SELF_SPELL
13 SHOUT Functionally the same as CAST_SPELL, only specific to shouting.
14 ACTOR_COLLISION