OnCombatStateChanged - Actor
Revision as of 22:24, 11 April 2014 by imported>Egocarib (made this clearer after testing it more myself.)
Member of: Actor Script
Event called when this actor's combat state changes.
Syntax
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
Parameters
- akTarget: The Actor that this actor is targeting. May be None if this actor is leaving combat.
- aeCombatState: The combat state we just entered, which will be one of the following:
- 0: Not in combat
- 1: In combat
- 2: Searching
Examples
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
if (akTarget == Game.GetPlayer())
if (aeCombatState == 0)
Debug.Trace("We have left combat with the player!")
elseif (aeCombatState == 1)
Debug.Trace("We have entered combat with the player!")
elseif (aeCombatState == 2)
Debug.Trace("We are searching for the player...")
endIf
endIf
endEvent
Notes
- This event will not work to detect when the player changes combat states. It can only detect combat state changes for other actors.
- Bleeding out fires this event with CombatState = 0