OnEquipped - ObjectReference
Revision as of 05:59, 25 March 2012 by imported>Tunaisafish (→Notes: native functions -> Member Functions)
Member of: ObjectReference Script
Event called when the object reference has been equipped by an actor.
Syntax
Event OnEquipped(Actor akActor)
Parameters
- akActor: The actor that equipped this object.
Examples
Event OnEquipped(Actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("We were equipped by the player!")
endIf
endEvent
Notes
- When an object is equipped it is inside a container, which means that you cannot call Member Functions on it. (Unless it is a persistent reference)