OnLoad - ObjectReference

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Revision as of 15:16, 1 November 2011 by imported>Scornett (→‎Notes)
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Member of: ObjectReference Script

Event called when the object's 3d is loaded and ready. At this point you should be able to animate the object, or manipulate it in other ways without issues. This event is sent every time the 3d is loaded, which may happen multiple times in a single game session.

Syntax

Event OnLoad()

Parameters

None.

Examples

Event OnLoad()
  Debug.Trace("This object is loaded, playing animations should work now")
endEvent

Notes

This event is only sent when an object's 3d is loaded. This may or may not have anything to do with its parent cell and/or the player's location in the world.

To be clear: For interiors, it often looks like this event fires whenever the player enters the cell. It doesn't. If you leave a cell, the cell may or may not have unloaded by the time you return, which means this event may or may not fire again. If you need a reliable event every time the player enters a cell, try the OnCellAttach Event instead.

See Also