OnObjectEquipped - Actor
Revision as of 23:54, 15 September 2013 by imported>IsharaMeradin (→Syntax: Changed source language to text from papyrus since papyrus is an unknown language by wiki software. The red "error" boxes are annoying.)
Member of: Actor Script
Event called when the actor equips an object.
Syntax
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
Parameters
- akBaseObject: The base object the actor just equipped.
- akReference: The reference that the actor just equipped - if the reference is persistent. Otherwise, None.
Examples
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Weapon
Debug.Trace("This actor just equipped a weapon!")
endIf
endEvent
Notes
- An OnObjectUnequipped() event will always get sent before OnObjectEquipped() when equipping an item to an occupied equipment slot.