OnUnequipped - ObjectReference
Revision as of 16:47, 13 April 2010 by imported>Jlundin (Created page with 'Category:Scripting Category:Papyrus Category:Events '''Member of:''' ObjectReference Script Event called when the object reference has been unequipped by an acto…')
Member of: ObjectReference Script
Event called when the object reference has been unequipped by an actor.
Syntax
Event OnUnequipped(Actor akActor)
Parameters
- akActor: The actor that unequipped this object.
Notes
When an object is unequipped it may still be inside a container, which means that you cannot call native functions on it.
Examples
Event OnUnequipped(Actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("We were unequipped from the player!")
endIf
endEvent