SKSE Wish List
- Note : Function requests are better made in the current SKSE discussion thread. Search for Skyrim Script Extender (SKSE) at the BGS forums to find the latest one.
This wish list is a place to put ideas for inclusion in SKSE. It will be kept organized, consistent, and clean as possible. That means your contribution may be edited or deleted in order to keep this list manageable. Contributions will only be deleted if they are redundant - either because Oblivion came with a function for this, or because the function has already been requested. Contributions may be edited for a large variety of reasons, from consistency to aesthetics. Please do not take this personally.
Care will be taken to include a name with any requested function if that request is signed. If you don't care about having your name attached, please do not sign your request, since it will keep the list neater.
If, for any reason, you disagree with a change or deletion from this list, please discuss this in the Talk page - we are not infallible, it is entirely possible that we misunderstood the need or use of a given function, and we need that explained so that the contribution can be reverted into its original form and/or be changed into something more appropriate.
To keep the list more manageable, requests have been broken down into categories according to the type of function and, in some cases, the probable ease of implementation. Requested functions which can be accomplished with existing functions appear in a separate section at the bottom of the list.
To avoid requesting a feature which is already available, first consult the OBSE documentation and the list of SKSE Wishes Fulfilled.
Modifications of Existing Functions
Tweaks to functions already present in the scripting language:
Modifications/Extensions of OBSE Functions
Language Enhancements
Audio Functions
Functions dealing with music and sound:
AI Functions
Functions dealing with combat, crime, detection, and AI:
Animation and Graphics Functions
Functions dealing with animations or game rendering:
Functions Returning a Reference
Functions that return a reference:
Actor Functions
Functions which read or alter the state of an actor:
UI Functions
Other Functions
Functions which don't fit into other categories:
- GetEquippedAmmo - Checks to see what ammo the player has equipped for a bow or crossbow. Aim of function is to be used as an object reference.
- IsAmmoEquipped - Checks if the player has equipped an ammunition of some sort for a projectile weapon.
Questionable Requests
"Questionable" is not meant to be demeaning. These requests may be unclear, or it may be possible to implement them using existing functions, thus they receive lower priority. If you disagree with a function's classification here, discuss it on the TALK page: