Scroll

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Revision as of 20:34, 29 September 2012 by imported>Eishunsama
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Scrolls are consumable objects can be equipped and cast like spells. Once its spell has been cast, the scroll is consumed.


Scroll Dialog

Base Data

  • ID: The form's Editor ID.
  • Name: The scroll's display name.
  • Casting Type: Specifies how the caster triggers the effect. For Scrolls, this must be Fire and Forget.
  • Delivery: Specifies how the effect is delivered to the target.
    • Self: Effect is applied to the caster.
    • Contact: Effect is applied to the target by contact (a hit event). This only works for Weapons.
    • Aimed: Effect is attached to a Projectile which is then fired at the crosshairs. If it makes contact with a valid target, the effect is applied.
    • Target Actor: Effect is immediately applied to an Actor in the crosshairs. No projectile is fired.
    • Target Location: Effects is applied to the object/landscape under the crosshairs. No projectile is fired.
  • Menu Display Object: Not used.
  • Equip Type: The equip slot used when the item is equipped. For Scrolls, this should be Either Hand.
  • Range: Not used.
  • Disallow Spell Absorb/Reflect: Not used.
  • Script Effect Always Applies: Not used.
  • Area Effect Ignores LOS: By default, spells only affect targets the caster has line of sight to. If checked, the line of sight requirement will be ignored.
  • Force Touch Explode: Not used.
  • Description: Optionally, an override description for this Scroll's effect. If no Description is provided here, the description for the scroll will be a concatenation of the descriptions on each of the Scroll's Magic Effects, in the order in which they appear in the Effects List. To see what this will look like, press the Test Concatenated Effect Descriptions button.
  • Model: The object's 3D model (.NIF).
  • Add Destruction Data: Allows you to set the item's destruction states. Not used.
  • Weight: The scroll's weight in your inventory.
  • Value: The scroll's base price. Note that, unlike most objects, the scroll's value cannot be Auto-Calc'd.
  • Pickup Sound: Sound played when the item is picked up.
  • Putdown Sound: Sound played when the item is put down.

Effects

  • Effect List: The list of effects that occur when the player casts the scroll's spell.
  • Auto Calculate:
    • If checked, the item's charge time will be automatically calculated based on its effect(s).
    • If unchecked, the item's charge time can be set manually.


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