SetObjectiveDisplayed

From the CreationKit Wiki
Revision as of 14:02, 27 January 2013 by imported>Tox2ik (targets not refreshing on subsequent calls)
Jump to navigation Jump to search

Description

SetObjectiveDisplayed turns a quest objective on or off.

Syntax

SetObjectiveDisplayed QuestName, Index, DisplayFlag (0/1)

Examples

SetObjectiveDisplayed MyQuest 10 1

Turns on objective 10.

Notes

  • If this is the first objective of the quest to be displayed, the player will receive a "Quest Added" message on screen.
  • If the quest is not currently running, SetObjectiveDisplayed ... 1 will automatically start it.
  • Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen.
  • Targets under Quest Objective Data must be filled at the time of calling setObjectiveDisplayed() or they will remain empty on subsequent calls to the function (they are not "refreshed" by this function even if filled by papurys between calls).

See Also

Reference

None provided.

Papyrus Version

Quest.SetObjectiveDisplayed (Papyrus)