SetTalkingActivatorActor
Revision as of 20:06, 14 February 2012 by imported>Catwheezle
Description
SetTalkingActivatorActor sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (eg a loudspeaker, rock, or whatever) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.
Syntax
[ActivatorREF.]SetTalkingActivatorActor ActorREF
Examples
RockRef.SetTalkingActivatorActor BuddyRef
Now the rock will talk as if Buddy is speaking through it.
RockRef.SetTalkingActivator
Will set the rock to again talk with the "voice" and dialogue of the rock.
Notes
- None at this time
See Also
IsTalkingActivatorActor TalkingActivator
Reference
None provided.