Talk:GetItemHealthPercent - ObjectReference

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Revision as of 07:29, 14 March 2012 by imported>Oss133
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Returns 0

I am trying to use the result on armour and weapons but it always returns 0.000000. Anyone know whether this function is working or not? Oss133 —The preceding unsigned comment was added by 14:33, 4 March 2012 (EST) (talkcontribs) Oss113

This function is never used in any vanilla scripts, so it's possible that it's broken. Just in case, though, could you post the script in which you've called it, in case you've done something wrong?
When it returns 0, is anything relevant put in the error log?
-- Cipscis 16:09, 4 March 2012 (EST)

This is the script which I have added to the Iron Dagger


Scriptname aaHCMWARWepScript extends ObjectReference

Event OnEquipped(Actor akActor)

If akActor == Game.GetPlayer()

Debug.Notification("Item has " + GetItemHealthPercent() + " Health")

Endif

endEvent


Where do I find the Error Log?

Fixed the problem. I needed to use Self.GetItemPercent(). Also this only works on References. Not Base Objects.