Talk:SetBeastForm - Game

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Revision as of 14:21, 16 February 2015 by imported>Darkconsole (Created page with "== Creating Shapeshifts == If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRa...")
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Creating Shapeshifts

If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRace to get consistent results. If you do not, the chances are high that it will be reset and your transform will be able to interact with things it should not (like horses) and most likely crash to desktop.