Talk:ShowGiftMenu - Actor
Revision as of 02:01, 28 June 2012 by imported>Sollar (Created page with " == Script to Show Gift Window and Track Items Given == This is used for the Player to feed his animal companion. The FormList is created in the CK and includes all the food...")
Script to Show Gift Window and Track Items Given
This is used for the Player to feed his animal companion. The FormList is created in the CK and includes all the food (Potion & Ingredient) items I want to consider food for the animal.
FormList Property FoodList Auto
Bool hasBeenFedToday = False
Function FeedCompanion()
ObjectReference foodItem = None
int indexPos = FoodList.GetSize()
While(indexPos > 0)
indexPos -= 1
foodItem = FoodList.GetAt(indexPos) as ObjectReference
AddInventoryEventFilter(foodItem)
EndWhile
Self.ShowGiftMenu(true, FoodList, false, False)
Self.RemoveAllInventoryEventFilters()
EndFunction
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
If akSourceContainer == Game.GetPlayer()
self.RemoveItem(akBaseItem,aiItemCount)
If hasBeenFedToday == False
hasBeenFedToday=True
EndIf
EndIf
EndEvent
--Sollar 03:01, 28 June 2012 (EDT)