Wait (Procedure)

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Revision as of 23:09, 14 February 2012 by imported>Catwheezle (Some of the notes seemed obvious from context - no need to repeat.)
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Behavior

Description:
If not paired with another procedure in a Simultaneous Branch, the Wait Procedure allows an actor to stop doing things for a defined period of real-world time. If paired with another procedure in a Simumltaneous Branch, it will complete that branch after the specified amount of time. Time in menu mode is not counted.

The procedure completes:
After the specified time elapses (the wait time counts down to zero).

Parameters

  • ActualSeconds (Float): How many real-world secnds the procedure will wait until completing, not counting time in menus. A time of zero causes the wait procedure to never complete.
  • StopMovement (Bool): If this is true, it makes the actor stop moving -- which is to say, it stops the actor's pathfinding/locomotion. (It does not stop any other incidental animations.)

                                   

Notes

  • Interaction of the StopMovement flag with other procedures in a simultaneous branch is undocumented - please use with care and document the results of your tests on this page.
  • There are a wide range of other ways for Actors and scripts to wait, many of which are listed under Wait - Utility.

See Also