Category talk:Events
Revision as of 14:13, 9 March 2013 by imported>Cipscis (→Register for several events in one quest script: yes, it is possible)
Register for several events in one quest script
Is it possible to register for 2 events? Lets say, onupdate and onlocchange? Sein schatten (talk) 2013-03-08T12:22:02 (EST)
Yes that's entirely possible. Different types of event registrations are independent of one another. -- Cipscis (talk) 2013-03-09T14:13:13 (EST)
Events
Are these all the events we can use? If not, is there a more complete list somewhere? --Mr6 12:05, 16 February 2012 (EST)
- The list is complete.
- --Qazaaq 13:54, 16 February 2012 (EST)
- This is a complete list of native events. As events are functions (although they can't have return values) it's possible to define and call custom events, but only native events are called by the game engine so any custom events you define will not be able to act as entry points.
- Take a look at the Critter script for some examples of creating and using custom events.
- -- Cipscis 15:37, 16 February 2012 (EST)
- Qazaaq and Cipscis, are you saying that the sole "native" event is the OnHit event? That would be odd, but why not... Understand the confusion of any reader fumbling onto such a description while searching for some vanilla (and reusable) list of events, or looking forward about what they are and how they work : he'll be left in the ditch considering all the events that take place in the game, and considering all those events accessible "natively" from a modder's standpoint (i.e. no need to reprogram event mechanisms that are already offered as functions). A more complete description is REQUIRED : documentation authors limiting themselves to such thin descriptions, should not even bother to loose their time writing incomplete and obscure documentation (even a single phrase can do so much for something to be made understood). A documentation is not solely appreciable by its structure and looks, but mostly by its content. At the very least, a link to some vanilla event function list, with a note regarding this "native vs funct." (which seems to be of importance only to those developing the engine btw), would be most relevant. We're not Cyborg monkeys. As creators we need to UNDERSTAND the why's and how's and where's, else it's quite counter-productive.
- --HawkFest (talk) 12:54, 17 December 2012 (EST)
- -- Cipscis 15:37, 16 February 2012 (EST)
- The OnHit event is just the one used as an example. The list we're talking about is further down the page, where all pages within the category are shown with links to all of the pages. Descriptions of each event is on its own page.
- When I talk about native events, I mean the events that will be called directly be the engine. Events with any acceptable name can be defined and called in code just like functions without a return value. Take a look at the vanilla scripts handling critters for some examples of custom events, from memory I think a custom "OnStart" event is used there. This is not a native event because it is never called directly by the engine, and can only be triggered from a Papyrus script.