User:PROXiCiDE/PerkUtil
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Revision as of 07:19, 15 April 2014 by imported>PROXiCiDE (Added Requirements of SKSE)
Requires: SKSE 1.70 +
;---------------------------------------------------------------------------------[PerkGetRankInfo]
; Returns array
; [0] = The total number of ranks the perk contains, is always >= 1
; [1] = The number of ranks that have been learned
;
; int[] iNumRanks = PerkGetRankInfo(Overdraw00)
; iNumRanks[5, 0]
Int[] Function PerkGetRankInfo(Perk akPerk)
Int[] iResults
If akPerk == None
Return iResults
EndIf
iResults = New Int[2]
Int iNumRanks = 1
Int iNumRanksLearned = 0
If akPerk != None
If PlayerRef.HasPerk(akPerk)
iNumRanksLearned += 1
EndIf
Perk pNext = akPerk.GetNextPerk()
While pNext != None
If PlayerRef.HasPerk(pNext)
iNumRanksLearned += 1
EndIf
iNumRanks += 1
pNext = pNext.GetNextPerk()
EndWhile
EndIf
iResults[0] = iNumRanks
iResults[1] = iNumRanksLearned
Return iResults
EndFunction
;---------------------------------------------------------------------------------[PerkSelectRank]
; Selects a rank from a perk
; Must be used on the initial Perk, Overdraw00 as example
; PerkSelectRank(Overdraw00, 2) == Overdraw20
; PerkSelectRank(Overdraw00, 5) == Overdraw80
Perk Function PerkSelectRank(Perk akPerk,Int aiRank = 1)
If akPerk != None
Int[] iNumRanks = PerkGetRankInfo(akPerk)
If aiRank > iNumRanks[0]
aiRank = iNumRanks[0]
EndIf
If aiRank < 2
Return akPerk
EndIf
Int i = 2
Perk pNext = akPerk.GetNextPerk()
While (i <= aiRank) && pNext != None
If i == aiRank
Return pNext
EndIf
pNext = pNext.GetNextPerk()
i += 1
EndWhile
EndIf
Return None
EndFunction
;---------------------------------------------------------------------------------[PerkRemoveRanked]
; Removes all perk(s) learned from the specific perk
; Example
; PerkRemoveRanked(Overdraw00) will remove all ranks if they are learned
; PerkRemoveRanked(Overdraw20) will only remove all ranks Overdraw20 >= Learned, Overdraw00 will still be present
; because we skipped that rank
Int Function PerkRemoveRanked(Perk akPerk)
Int iResults = 0
If akPerk != None
If PlayerRef.HasPerk(akPerk)
PlayerRef.RemovePerk(akPerk)
iResults += 1
EndIf
Perk pNext = akPerk.GetNextPerk()
While pNext != None
If PlayerRef.HasPerk(pNext)
PlayerRef.RemovePerk(pNext)
iResults += 1
EndIf
pNext = pNext.GetNextPerk()
EndWhile
EndIf
Return iResults
EndFunction