Static
Revision as of 17:13, 2 December 2011 by imported>Scornett-Bot (Script running global find and replace: = for '''=)
Static Dialog Window
- ID: Editor ID.
- Flags:
- Has Distant LOD: Check if this object should be visible in LOD beyond the 5x5 loaded area. You must specify LOD meshes if this is checked.
- Specify Distant LOD Meshes... Opens a new dialog to let you pick LOD meshes for an object.
- Has Platform/Language Specific Textures:
- On Local Map:Will appear on the player's local map.
- Has Tree LOD:
- Model: The model for the object.
- NavMesh Generation Import Option: Filter or use the bounding box of a static object for NavMesh generation.
- Collision Geometry: Generation will use the object’s havok geometry.
- Bounding Box: During generation the object’s bounding box will be imported instead of their havok geometry.
- Filter: The object will not be imported or used for generation.