GetOpenState - ObjectReference
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Member of: ObjectReference Script
Obtains this object's current "open state".
Syntax[edit | edit source]
int Function GetOpenState() native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
The current "open state" of the object. Will be one of the following:
- 0: None (object can't be opened or closed)
- 1: Open
- 2: Opening
- 3: Closed
- 4: Closing
Examples[edit | edit source]
; Is this door open or opening?
int openState = JailDoor.GetOpenState()
if (openState == 1 || openState == 2) ; Open or opening
Debug.Trace("Door is open!")
endIf
Notes[edit | edit source]
- Will return even on doors with no animations, but doesn't work on AutoLoadDoors (cave entrances).