GetOpenState - ObjectReference

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Member of: ObjectReference Script

Obtains this object's current "open state".

Syntax[edit | edit source]

int Function GetOpenState() native

Parameters[edit | edit source]

None

Return Value[edit | edit source]

The current "open state" of the object. Will be one of the following:

  • 0: None (object can't be opened or closed)
  • 1: Open
  • 2: Opening
  • 3: Closed
  • 4: Closing

Examples[edit | edit source]

; Is this door open or opening?
int openState = JailDoor.GetOpenState()
if (openState == 1 || openState == 2) ; Open or opening
  Debug.Trace("Door is open!")
endIf

Notes[edit | edit source]

  • Will return even on doors with no animations, but doesn't work on AutoLoadDoors (cave entrances).

See Also[edit | edit source]