Talk:GetAnimationVariableInt - ObjectReference

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The animation integer variables are being "restored" here on the talk page. This a lazily copy/paste so excuse the bad formatting. Big thanks to waybackmachine, I thought this information was lost forever.

Animation Variables[edit source]

  • iSyncIdleLocomotion
  • IsAttackReady_32
  • iRightHandType
  • iWantBlock
  • iAnnotation
  • iSyncTurnState
  • i1stPerson
  • iLeftHandType
  • iState
  • iState_NPCSprinting ;Sets actor in a sprint state.
  • iState_NPCDefault ;Unknown. *
  • iState_NPCSneaking ;Sets actor in a sneak state.*
  • iState_NPCBowDrawn :Sets actor in a bow drawn state. *
  • iDualMagicState ;Sets actor in a dual magic state.*
  • iState_NPCBlocking ;Sets actor in a block state.*
  • iState_NPCBleedout ;Sets bleedout state.*
  • iBlockState ; Possible copy of "iState_NPCBlocking ". *
  • iSyncSprintState ;Unknown. *
  • iIsInSneak ;Possible copy of "iState_NPCSneaking". *
  • iMagicEquipped ;Equips magic.
  • iEquippedItemState
  • iMagicState
  • iIsDialogueExpressive
  • iSyncIdleState
  • iState_NPC1HM
  • iState_NPC2HM
  • iState_NPCBow
  • iState_NPCMagic
  • iState_NPCMagicCasting
  • iState_NPCHorse
  • iState_HorseSprint
  • iCharacterSelector
  • iCombatStance
  • iSyncTurnDirection
  • iRegularAttack
  • iRightHandEquipped ;Equips Right hand.
  • iLeftHandEquipped ;Equips left hand.
  • iIsPlayer
  • iGetUpType
  • iState_NPCAttacking
  • iState_NPCPowerAttacking
  • iState_NPCAttacking2H
  • iDrunkVariable
  • iState_NPCDrunk ;Sets actor in a drunk state.
  • iTempSwitch
  • iState_NPCBowDrawnQuickShot
  • iState_NPCBlockingShieldCharge

--TwilightSky (talk) 19:19, 27 May 2024 (EDT)