GetDialogueTarget - Actor

Revision as of 15:26, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Obtains the actor this actor is currently in dialogue with.

Syntax

Actor Function GetDialogueTarget() native

Parameters

None.

Return Value

The actor this actor is currently in dialogue with (if any).

Examples

; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
  Debug.Trace("Bob is in dialogue with the player!")
endIf

See Also