GetDialogueTarget - Actor

Revision as of 00:49, 15 February 2012 by imported>Catwheezle (Added "see also" section items.)

Member of: Actor Script

Obtains the actor this actor is currently in dialogue with.

Syntax

Actor Function GetDialogueTarget() native

Parameters

None.

Return Value

The actor this actor is currently in dialogue with (if any).

Examples

; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
  Debug.Trace("Bob is in dialogue with the player!")
endIf

See Also