GetDialogueTarget - Actor

Revision as of 11:43, 18 August 2012 by imported>Sein schatten

Member of: Actor Script

Obtains the actor this actor is currently in dialogue with.

Syntax

Actor Function GetDialogueTarget() native

Parameters

None.

Return Value

The actor this actor is currently in dialogue with (if any).

Examples

; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
  Debug.Trace("Bob is in dialogue with the player!")
endIf

Notes

Using this function on the player always returns none

See Also