GetDialogueTarget - Actor
Revision as of 21:08, 9 February 2013 by imported>Zartar (→Notes)
Member of: Actor Script
Obtains the actor this actor is currently in dialogue with.
SyntaxEdit
Actor Function GetDialogueTarget() native
ParametersEdit
None.
Return ValueEdit
The actor this actor is currently in dialogue with (if any).
ExamplesEdit
; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
Debug.Trace("Bob is in dialogue with the player!")
endIf
NotesEdit
Using this function on the player always returns none. To work around this, see the discussion page.