GetEquippedWeapon - Actor
Revision as of 07:46, 6 September 2012 by imported>Chesko (Cleaned up grammar in Parameters section.)
Member of: Actor Script
Gets the actor's currently equipped weapon.
SyntaxEdit
Weapon Function GetEquippedWeapon(bool abLeftHand = false) native
ParametersEdit
- abLeftHand: If true, will return the weapon equipped in the actor's left hand. If false, will return the right-hand weapon instead.
- Default: False
Return ValueEdit
The Weapon the actor currently has equipped.
ExamplesEdit
; Does the player have the uber dagger equipped in their right hand?
if (Game.GetPlayer().GetEquippedWeapon() == UberDagger)
Debug.Trace("Player has uber-dagger equipped in their right hand")
endIf
; Does the player have the wimpy sword equipped in their left hand?
if (Game.GetPlayer().GetEquippedWeapon(true) == WimpyDagger)
Debug.Trace("Player has wimpy sword in their left hand")
endIf