GetKiller - Actor
Revision as of 11:07, 2 September 2014 by imported>Terra Nova2 (Function returns the player if actors killed by followers.)
Member of: Actor Script
Obtains the actor that killed this one. If this actor isn't dead, returns None.
SyntaxEdit
Actor Function GetKiller() native
ParametersEdit
None.
Return ValueEdit
The actor that killed this one (if any). If actor is not dead, returns None.
ExamplesEdit
; Print a message if Bob is in combat with the player
if (Bob.GetKiller() == Game.GetPlayer())
Debug.Trace("Bob was killed by the player!")
endIf
NotesEdit
- This function will always return the player as the killer, if an actor is killed by a follower, and possibly summoned actors.