GetModCount - Game

Revision as of 08:51, 21 August 2013 by imported>Xander9009
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

SKSE Member of: Game Script

Returns the number of mods currently active. (This function requires SKSE)

SyntaxEdit

int Function GetModCount() native global

Return ValueEdit

Returns the number of mods currently active.

ExamplesEdit

int Numberofmods
String Nameofmod
String NameofAuth
String Description

Function PrintModlist()
	Numberofmods = Game.GetModCount() ;The number of active mods.
	while NumberofMods
		NumberofMods -= 1
		Nameofmod = Game.GetModName(NumberofMods) ;Gets Name of Mod eg. Skyrim.esm, Update.esm, Hearthfire.esm, etc.
		NameofAuth = Game.GetModAuthor(NumberofMods) ; If a Author is specified then it will return a name if not will be blank
		Description = Game.GetModDescription(NumberofMods) ;If a Description is available then it will be shown otherwise will be blank
		Debug.Trace(NumberofMods + "th index contains " + NameofMod)
		Debug.Trace("Author: " + NameofAuth)
		Debug.Trace("Description: " + Description)
	EndWhile
EndFunction


NotesEdit

  • By number of mods, it refers to the amount of .esm and .esp files in the load order, as mods can have multiple .esps or .esms the number that is returned can be higher than actual mods.

See AlsoEdit