Pathing Tests
Revision as of 13:29, 17 February 2012 by imported>Catwheezle (This was in talk, but good stuff like this should be on the page,)
Pathing Tests can be found in the Navmesh dropdown menu or by clicking on the button on the navmesh toolbar.
Basic Pathing Test
- Toggle Navmesh Editing mode on ("CTRL+E" or )
- Toggle Select Triangles on ("T" or )
- Toggle Pathing Test on ( )
- The following dialog should pop up:
- You can Choose Actor and pick an actor that you want to test. In the example above, a LvlDraugrMeleeAllFemale was chosen.
- Once an actor is chosen, the actor's attributes are placed into the Test Radius and Test Height boxes.
- To test the pathing, Right Click on a triangle and then Right Click on another triangle.
- If the actor can path successfully, a green path will be created (shown below):
- If the actor is unsuccessful, a yellow path will be created and broken where the path failed (show below):