SetNthEffectMagnitude - Spell

Revision as of 23:53, 20 November 2013 by imported>Egocarib (Note on persistence; form simplification)

SKSE Member of: Ingredient Script, Potion Script, Scroll Script, Spell Script

Sets the magnitude of the specified effect.

Syntax

Function SetNthEffectMagnitude(int index, float value) native

Parameters

  • index: The index of the Magic Effect to change.
  • value: The Magnitude to set the Magic Effect to.

Notes

  • Changes made by this function will not persist across game reloads. Using a maintenance function is one way to maintain them.

See Also