SetNthEffectMagnitude - Spell
Revision as of 23:53, 20 November 2013 by imported>Egocarib (Note on persistence; form simplification)
SKSE Member of: Ingredient Script, Potion Script, Scroll Script, Spell Script
Sets the magnitude of the specified effect.
Syntax
Function SetNthEffectMagnitude(int index, float value) native
Parameters
- index: The index of the Magic Effect to change.
- value: The Magnitude to set the Magic Effect to.
Notes
- Changes made by this function will not persist across game reloads. Using a maintenance function is one way to maintain them.