SetObjectiveDisplayed - Quest
Revision as of 06:40, 20 March 2015 by imported>Terra Nova2 (→Notes: fixed typos.)
Member of: Quest Script
Sets whether the specified quest objective is displayed or not.
SyntaxEdit
Function SetObjectiveDisplayed(int aiObjective, bool abDisplayed = true, bool abForce = false) native
ParametersEdit
- aiObjective: The objective to set as displayed or hidden.
- abDisplayed: Whether the objective is displayed or not.
- Default: true
- abForce: If this is true, the objective will be displayed, even if it was displayed before
- Default: false
Return ValueEdit
None.
ExamplesEdit
; Display objective 10
MyQuest.SetObjectiveDisplayed(10)
; Display objective 15, even if it was displayed before
MyQuest.SetObjectiveDisplayed(15, abForce = true)
NotesEdit
- Targets under Quest Objective Data must be filled at the time of calling SetObjectiveDisplayed() or they will remain empty on subsequent calls to the function (they are not "refreshed" by this function even if filled by papyrus between calls).