SetPosition - ObjectReference

Revision as of 21:04, 13 February 2016 by imported>DavidJCobb (→‎Notes: setmotiontype problem)
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Member of: ObjectReference Script

Sets the object's current position in the world.

SyntaxEdit

Function SetPosition(float afX, float afY, float afZ) native

ParametersEdit

  • afX: Position along the X axis.
  • afY: Position along the Y axis.
  • afZ: Position along the Z axis.

Return ValueEdit

None.

ExamplesEdit

; Set the statue to be at the center of the world
StatueProperty.SetPosition(0.0, 0.0, 0.0)

NotesEdit

  • SetPosition() should be avoided for placing other actors in sight of the player, as they will suddenly appear in an unrealistic way. Instead, consider placing them nearby but out of sight, and making them approach the player themselves, using PathToReference or ForceGreet.

See AlsoEdit