SetTalkingActivatorActor
Revision as of 17:13, 2 December 2011 by imported>Scornett-Bot (Script running global find and replace: = for '''=)
Description
SetTalkingActivatorActor sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (a computer) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.
Syntax
[ActivatorREF.]SetTalkingActivatorActor ActorREF
Examples
RockRef.SetTalkingActivatorActor BuddyRef
Now the rock will talk as if Buddy is speaking through it.
RockRef.SetTalkingActivator
Will set the rock to again talk with the "voice" and dialogue of the rock.
Notes
- None at this time
See Also
Reference
None provided.