SetTalkingActivatorActor

Revision as of 20:11, 14 February 2012 by imported>Catwheezle
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DescriptionEdit

SetTalkingActivatorActor sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (eg a loudspeaker, rock, or whatever) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.

SyntaxEdit

[ActivatorREF.]SetTalkingActivatorActor ActorREF 

ExamplesEdit

RockRef.SetTalkingActivatorActor BuddyRef 

Now the rock will talk as if Buddy is speaking through it.

RockRef.SetTalkingActivator

Will set the rock to again talk with the "voice" and dialogue of the rock.

NotesEdit

  • None at this time


See AlsoEdit

ReferenceEdit

None provided.